Shadows are the obvious answer however i assume you are using lite and that s not an option.
Unity light going through walls.
The layers are the dropdown box in the upper right of the inspector.
I am using gaia for the terrain and have the lighting set to afternoon light for those familiar with the program.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
It s really just a shadow type setting that needs to be set right.
You have a point light source behind some walls.
Now the light will not affect the object.
Hi all i have a basic pb building and in each end of the room the directional light seems to be shining through the walls even though i have shadows set to two sided.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
You have a point light source behind some walls.
Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
These options have obvious edge cases that can t be easily resolved.
Here is how to fix it.
In that case you ll need to be a bit more clever.
Create a unity primitive cube plane etc sized similarly to your wall remove its collider and in the mesh.
Light passing through walls 1.
Since you re using unity free put the plane on a specific layer.